# NVIDIA RTX Kit 

NVIDIA RTX™ Kit is a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals.

[Get Started  
](#section-getting-started &quot;Github Repo&quot;)[Notify Me for Future Releases  
](/rtx-kit/notify-me &quot;Github Repo&quot;)[Download Zorah Sample  
](https://dlss.download.nvidia.com/demos/zorah/ZorahSample_UE5_Source_1.1.0.7z &quot;Github Repo&quot;)

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  ![](https://developer.download.nvidia.com/images/rtx/kit/real-time-ray-tracing.jpg) 

Zorah technology demo, built in Unreal Engine 5

### Watch Trailer  

See Zorah in action in our visual trailer shown during the NVIDIA keynote at CES 2025.

[Watch Video (1:37)](https://youtu.be/H681NInCwFo)

### What are Cooperative Vectors?

See how cooperative vectors unlocks the full potential of neural rendering.

[Read Blog  
](https://devblogs.microsoft.com/directx/enabling-neural-rendering-in-directx-cooperative-vector-support-coming-soon/)

### Path Tracing in Unreal Engine 5

Learn what you can do with real-time path tracing in UE5.

[Watch Video (36:25)](https://www.youtube.com/watch?v=zD9kS1nOuyU&amp;pp=ygUfcGF0aCB0cmFjaW5nIGluIHVucmVhbCBlbmdpbmUgNQ%3D%3D)

### Get Started with RTX Kit  

In this tutorial, we will focus on how to get started with the new SDKs available today through NVIDIA RTX Kit.

[Read Blog  
](https://developer.nvidia.com/blog/get-started-with-neural-rendering-using-nvidia-rtx-kit/)

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## Key Benefits

 ![A lamp and a piece of satin cloth placed on stone stairs](https://developer.download.nvidia.com/images/rtx/kit/deploy-ai-shaders-1920-1080.jpg)
### Train and Deploy AI From Shaders  

Unlock new compression techniques that reduce texture memory consumption up to 8X and compress shader code for up to 5X faster material processing. Allows developers to render film-quality assets in real time.

 ![Sunlight shining on ancient building walls](https://developer.download.nvidia.com/images/rtx/kit/path-trace-1920-1080.jpg)
### Path Trace at Game-Ready Performance   

Build your bounding volume hierarchy (BVH) faster and simulate physically accurate reflections, shadows and global illumination for detailed worlds.

 ![A digital human rendering by NVIDIA RTX Kit](https://developer.download.nvidia.com/images/rtx/kit/digital-human-render-1920-1080.jpg)
### Accelerate Digital Human Rendering  

Hardware-accelerated strand-based hair provides a simplified workflow with photo-realistic results and ray-traced subsurface scattering renders skin better.

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## Get Started with RTX Kit Technologies

AI-Powered Shaders

Geometry and Lighting

Character Rendering

### RTX Neural Shaders 

Train and deploy neural networks within shaders to unlock new compression and approximation techniques for next-generation asset generation.

[Download (GitHub)](https://github.com/NVIDIA-RTX/Rtxns)

### RTX Neural Texture Compression 

Use AI to compress textures with up to 8x disk memory improvement at similar visual fidelity to traditional block compression.

[Download (GitHub)](https://github.com/NVIDIA-RTX/Rtxntc)

### RTX Texture Filtering 

Randomly samples textures after shading and filters difficult volumes, reducing artifacts and improving image quality.

[Download (GitHub)](https://github.com/NVIDIA-RTX/Rtxtf)

### RTX Neural Materials 

Use AI to compress shader code of complex multi-layered materials for up to 8X faster material processing to bring real-time performance to film-quality assets.

[Notify Me](/rtx-kit/notify-me/)

### RTX Texture Streaming  

Tool that divides textures into smaller tiles and efficiently manages and loads them based on need.

[Download (GitHub)](https://github.com/NVIDIA-RTX/RTXTS)

### RTX Mega Geometry 

Accelerate BVH building for cluster-based geometry systems, enabling up to 100x more ray-traced triangles and better performance in heavily ray-traced scenes.

[Download (GitHub)](https://github.com/NVIDIA-RTX/RTXMG)

[Access NVIDIA RTX Branch of Unreal Engine 5 ](https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch)

### RTX Dynamic Illumination 

Library of importance sampling algorithms that sample the most important lights in a scene and renders them physically accurate.

1. 
ReSTIR DI: One-bounce lighting from many lights without complex data
2. 
ReSTIR GI: Resamples multi-bounce indirect lighting paths  

3. 
ReSTIR PT: Samples the most impactful light paths at any bounce for increased image quality

[Download (GitHub)](https://github.com/NVIDIA-RTX/RTXDI)

[Access RTX Branch of Unreal  
 Engine 5](https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch)

### RTX Global Illumination 

Scalable solution to compute multi-bounce indirect lighting.

1. 
Neural Radiance Cache (NRC): Use AI to predict the amount of light that&#39;s emitted from or passing through a specific area
2. 
Spatial Hash Radiance Cache( SHaRC): Fast and scalable algorithm to compute light in a given area  

3. 
Dynamic Diffuse Global Illumination (DDGI): Probe-based solution that delivers multi-bounce indirect lighting without lightmaps or baking.  

[Download (GitHub)](https://github.com/NVIDIA-RTX/Rtxgi)

[Access RTX Branch of Unreal   
Engine 5](https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch)

### NVIDIA RTX™ Path Tracing   

NVIDIA RTX™ Path Tracing (RTXPT) merges years of best practices within real-time ray tracing and neural graphics development for building a real-time path tracer.

[Download (GitHub)](https://github.com/NVIDIA-RTX/RTXPT)

### NVIDIA Real-Time Denoisers   

Library of denoisers designed to work with low ray-per-pixel signals.

1. 
ReBLUR: Denoise diffuse and specular signals  

2. 
SIGMA: Denoise shadows
3. 
ReLAX: Denoise RTX Dynamic Illumination signals.  

[Download (GitHub)](https://github.com/NVIDIA-RTX/NRD)

### NVIDIA Opacity Micro-Map 

Efficiently map intricate geometries onto triangles and encode their opacity for better ray tracing performance.

[Download (GitHub)](https://github.com/NVIDIA-RTX/Omm)

### RTX Memory Utility 

Compaction and suballocation of acceleration structures to reduce memory consumption.

[Download (GitHub)](https://github.com/NVIDIA-RTX/Rtxmu)

### RTX Character Rendering 

Set of tools to create path-traced stand-based hair and skin.

1. 
Subsurface Scattering (SSS): Render skin with accurate lighting and translucency
2. 
Linear Swept Spheres (LSS): Blackwell accelerated sphere and curve primitive for strand-based path-traced hair.  

3. 
Enhanced analytical Bi-Directional Scattering Distribution Function (BSDF): Provides shading for strand-based hair.  

4. 
Disjoint Orthogonal Triangles Strips (DOTS): Provides high-quality strand-based hair for all GPUs.

[Download (Github)](https://github.com/NVIDIA-RTX/Rtxcr)

[Download LSS through the NVIDIA RTX Branch of Unreal Engine 5](https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch)

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## Setup RTX Kit via NVIDIA SDK Manager

Install and maintain RTX Kit easily using the NVIDIA SDK Manager on Windows. This tool provides a guided, dependency-aware setup:Install and launch the SDK 

1. 

Install and launch SDK Manager.

2. 

Sign in to your NVIDIA Developer account.

3. 

Select RTX Kit from the list to configure and deploy.

[Learn More](https://developer.nvidia.com/sdk-manager &quot;Github Repo&quot;)

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## Download the New Microsoft Agility SDK Preview Today

Cooperative vectors are a brand-new programming feature available now in Shader Model 6.9. It introduces RTX Tensor core acceleration for AI computations directly within game shaders. This enables significant performance improvements and efficiency gains in neural shading technologies.

[Download Now](https://devblogs.microsoft.com/directx/directx12agility/ &quot;Github Repo&quot;)[Learn More](https://devblogs.microsoft.com/directx/agility-sdk-1-717-preview-and-1-616-retail &quot;Github Repo&quot;)

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## Additional RTX Rendering Technologies

### Generative AI Face Rendering

RTX Neural Faces is a new generative AI algorithm that allows developers to cross the uncanny valley in real time. This AI model is trained on a character dataset built from the original photographs of the model. Using a synthetic generation pipeline, the base character dataset is expanded to variants with different lighting conditions, emotions and occlusion. This model then takes a rasterized face and 3D pose and generates an enhanced face in real time.

[Get Notified when RTX Neural Faces is Available](/rtx-kit/notify-me)

https://www.youtube-nocookie.com/embed/KnozAHKTz9o?

![Images of a building rendered better with NVIDIA DLSS 4 and Reflex technologies](https://developer.download.nvidia.com/images/rtx/kit/dlss-reflex.jpg)

### Better With DLSS and Reflex

DLSS is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality. ‌The latest breakthrough, DLSS 4, brings new Multi Frame Generation and enhanced Ray Reconstruction and Super Resolution, powered by [NVIDIA GeForce RTX™ 50 Series GPUs](https://www.nvidia.com/en-us/geforce/graphics-cards/50-series/) and fifth-generation Tensor Cores.   
  
Reflex technologies optimize the graphics pipeline for ultimate responsiveness, providing faster target acquisition, quicker reaction times, and improved aim precision in competitive games. Reflex 2 introduces Frame Warp, which further reduces latency based on the game’s latest mouse input.

[Learn More about NVIDIA DLSS](https://developer.nvidia.com/rtx/dlss)

[Learn More about NVIDIA Reflex](https://developer.nvidia.com/performance-rendering-tools/reflex)

### Improving Ray Traced Shader Performance

Shader Execution Reordering (SER) is a performance optimization that unlocks the potential for better execution and memory coherence in ray tracing shaders. SER allows applications to easily reorder threads on the GPU, reducing the divergence effects that occur in particularly challenging ray tracing workloads like path tracing. New SER innovations in GeForce RTX 50 Series GPUs further improve efficiency and precision of shader reordering operations compared to GeForce RTX 40 Series GPUs.

[Learn How to Get Started](/blog/improve-shader-performance-and-in-game-frame-rates-with-shader-execution-reordering/)

![NVIDIA RTX Neural Faces generates an enhanced face in real time](https://developer.download.nvidia.com/images/rtx/kit/ser-1920-1080.jpg)

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## RTX Kit Library


The rows below are the raw result records for this component — one row per record. Column names are the source index fields; the full data is also downloadable in the links that follow.

| links | title | excerpt | featured | products | sort_key | created_at | content_type | learning_levels |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/build-apps-with-neural-rendering-using-nvidia-nsight-developer-tools-on-geforce-rtx-50-series-gpus/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Build Apps with Neural Rendering Using NVIDIA Nsight Developer Tools on GeForce RTX 50 Series GPUs | The next generation of NVIDIA graphics hardware has arrived. Powered by NVIDIA Blackwell, GeForce RTX 50 Series GPUs deliver groundbreaking new RTX features… | false | Blackwell, Nsight Tools - Graphics, RTX Kit | 2\|build apps with neural rendering using nvidia nsight developer tools on geforce rtx 50 series gpus | 1738242660 | Blog | Beginner |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/fast-ray-tracing-of-dynamic-scenes-using-nvidia-optix-9-and-nvidia-rtx-mega-geometry/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Fast Ray Tracing of Dynamic Scenes Using NVIDIA OptiX 9 and NVIDIA RTX Mega Geometry | Real-time ray tracing is a powerful rendering technique that can create incredibly realistic images. NVIDIA OptiX and RTX technology make this possible… | false | OptiX, RTX Kit | 2\|fast ray tracing of dynamic scenes using nvidia optix 9 and nvidia rtx mega geometry | 1745497800 | Blog | Intermediate, Advanced |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-rtx-neural-rendering-introduces-next-era-of-ai-powered-graphics-innovation/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation | NVIDIA today unveiled next-generation hardware for gamers, creators, and developers—the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs… | false | RTX GPU, RTX Kit | 2\|nvidia rtx neural rendering introduces next era of ai-powered graphics innovation | 1736191320 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-rtx-advances-with-neural-rendering-and-digital-human-technologies-at-gdc-2025/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA RTX Advances with Neural Rendering and Digital Human Technologies at GDC 2025 | AI is transforming how we experience our favorite games. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering… | false | RTX Kit | 2\|nvidia rtx advances with neural rendering and digital human technologies at gdc 2025 | 1742230800 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/render-path-traced-hair-in-real-time-with-nvidia-geforce-rtx-50-series-gpus/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Render Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs | Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive… | false | OptiX, RTX Kit | 2\|render path-traced hair in real time with nvidia geforce rtx 50 series gpus | 1738845000 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-rtx-mega-geometry-now-available-with-new-vulkan-samples/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA RTX Mega Geometry Now Available with New Vulkan Samples | Geometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater… | false | RTX Kit | 2\|nvidia rtx mega geometry now available with new vulkan samples | 1738837760 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://gateway.on24.com/wcc/experience/elitenvidiabrill/1407606/3849291/level-up-with-nvidia#new_tab&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Webinar: Explore NVIDIA RTX Workflows with JSFILMZ | In this webinar, see how YouTube creator JSFILMZ uses NVIDIA RTX and how it enables him to iterate on creative ideas. | false | DLSS, RTX Direct Illumination, RTX GPU | 2\|webinar: explore nvidia rtx workflows with jsfilmz | 1701336600 | Blog | General Interest |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/get-started-with-neural-rendering-using-nvidia-rtx-kit/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Get Started with Neural Rendering Using NVIDIA RTX Kit | Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in… | false | RTX Kit | 2\|get started with neural rendering using nvidia rtx kit | 1738844057 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://nvda.ws/3rciiVt#new_tab&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Webinar: NVIDIA RTX Caustics Branch of Unreal Engine | Explore how ray-traced caustics combined with NVIDIA RTX features can enhance the performance of your games. | false | DLSS, RTX GPU, RTX Direct Illumination, RTX Global Illumination, RTX Memory Utility | 2\|webinar: nvidia rtx caustics branch of unreal engine | 1694444400 | Blog | Beginner |
| {&quot;url&quot; =&gt; &quot;https://nvda.ws/3COWBwK#new_tab&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Release: NVIDIA RTX Branch of Unreal Engine 5.2 | This release offers Unreal Engine, NVIDIA RTX, and neural rendering advancements. | false | DLSS, RTX Direct Illumination, RTX Global Illumination | 2\|release: nvidia rtx branch of unreal engine 5.2 | 1687860000 | Blog | Beginner |
| {&quot;url&quot; =&gt; &quot;https://docs.nvidia.com/deeplearning/riva/user-guide/docs/release-notes.html&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA Riva Release Notes | Get comprehensive updates on the latest features, improvements, and bug fixes for Riva. | false | Riva | 1\|nvidia riva release notes | 1791277768 | Tutorial | General Interest, Beginner, Intermediate, Advanced |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-dlss-4-5-delivers-super-resolution-upgrades-and-new-dynamic-multi-frame-generation/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA DLSS 4.5 Delivers Super Resolution Upgrades and New Dynamic Multi Frame Generation | NVIDIA DLSS 4 with Multi Frame Generation has become the fastest-adopted NVIDIA gaming technology ever. Over 250 games and apps use it to make real-time path… | false | DLSS, RTX GPU, RTX Kit | 2\|nvidia dlss 4.5 delivers super resolution upgrades and new dynamic multi frame generation | 1768370400 | Blog | Beginner |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/how-id-software-used-neural-rendering-and-path-tracing-in-doom-the-dark-ages/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | How id Software Used Neural Rendering and Path Tracing in DOOM: The Dark Ages | DOOM: The Dark Ages pushes real-time graphics to new limits by integrating RTX neural rendering and path tracing, setting a new standard for how modern games… | false | DLSS, RTX GPU, RTX Kit | 2\|how id software used neural rendering and path tracing in doom: the dark ages | 1759212000 | Blog | General Interest |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-ace-adds-open-source-qwen3-slm-for-on-device-deployment-in-pc-games/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA ACE Adds Open Source Qwen3 SLM for On-Device Deployment in PC Games | To help create real-time, dynamic NPC game characters, NVIDIA ACE now supports the open source Qwen3-8B small language model (SLM) for on-device deployment. | false | ACE, DLSS, RTX GPU, RTX Kit | 2\|nvidia ace adds open source qwen3 slm for on-device deployment in pc games | 1761040800 | Blog | General Interest |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA RTX Innovations Are Powering the Next Era of Game Development | NVIDIA RTX ray tracing and AI-powered neural rendering technologies are redefining how games are made, enabling a new standard for visuals and performance. | false | ACE, Blackwell, CloudXR, DLSS, Nsight Tools - Graphics, RTX Kit | 2\|nvidia rtx innovations are powering the next era of game development | 1773131400 | Blog | General Interest |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/nvidia-releases-rtx-neural-rendering-tech-for-unreal-engine-developers/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | NVIDIA Releases RTX Neural Rendering Tech for Unreal Engine Developers | Artificial intelligence is bridging the gap between game visuals and state-of-the-art CGI in films. It is evolving traditional graphics programming and giving… | false | ACE, Audio2Face, RTX GPU, RTX Kit | 2\|nvidia releases rtx neural rendering tech for unreal engine developers | 1748858400 | Blog | General Interest |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/how-painkiller-rtx-uses-generative-ai-to-modernize-game-assets-at-scale/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale | Painkiller RTX sets a new standard for how small teams can balance massive visual ambition with limited resources by integrating generative AI. | false | DLSS, RTX GPU, RTX Kit | 2\|how painkiller rtx uses generative ai to modernize game assets at scale | 1770271200 | Blog | Beginner |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/how-to-get-started-with-neural-shading-for-your-game-or-application/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | How to Get Started with Neural Shading for Your Game or Application | For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image… | false | CUDA, RTX Kit | 2\|how to get started with neural shading for your game or application | 1763034928 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://www.youtube.com/watch?v=waZ08Z3uimk &quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Streamline Data Collection With NVIDIA Isaac GR00T | Build data factories for humanoid robots with NVIDIA Isaac GR00T. | false | GR00T, Isaac | 1\|streamline data collection with nvidia isaac gr00t | 1791278003 | Video | General Interest |
| {&quot;url&quot; =&gt; &quot;https://www.nvidia.com/en-us/glossary/humanoid-robot/ &quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | What is a Humanoid Robot? | Humanoids are general-purpose, bipedal robots modeled after the human form factor and  designed to work alongside humans to augment productivity. | false | GR00T, Isaac | 1\|what is a humanoid robot? | 1791278003 | Glossary Page | Beginner |
| {&quot;url&quot; =&gt; &quot;https://www.youtube.com/watch?v=8Mwrfvq-GeY &quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | How Robot Brains Dream and Explore Unseen Worlds | NVIDIA Isaac GR00T-Dreams generates large-scale synthetic trajectory data from minimal human demonstrations, enabling robots to quickly learn a wide array of new actions. | false |  | 1\|how robot brains dream and explore unseen worlds | 1791278003 | Video | General Interest |
| {&quot;url&quot; =&gt; &quot;https://research.nvidia.com/publication/2025-03_nvidia-isaac-gr00t-n1-open-foundation-model-humanoid-robots&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | GR00T N1 Research Paper | GR00T N1, a generalist robot model trained on a diverse dataset, includes egocentric human videos, real and simulated robot trajectories, and synthetic data. | false |  | 1\|gr00t n1 research paper | 1791278003 | Research | Beginner |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/build-ai-powered-games-with-nvidia-dlss-4-5-rtx-and-unreal-engine-5/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5 | Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation… | false | DLSS, RTX Kit, Streamline | 2\|build ai-powered games with nvidia dlss 4.5, rtx, and unreal engine 5 | 1777543200 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/build-on-device-ai-companions-with-the-nvidia-ace-game-agent-sdk-and-unreal-engine-5-plugins/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins | NVIDIA RTX technologies are deeply integrated into Unreal Engine 5 through the NVIDIA RTX Branch of Unreal Engine and the NVIDIA DLSS Unreal Engine plugin. | false | ACE, DLSS, Nsight Tools - Graphics, RTX Kit | 2\|build on-device ai companions with the nvidia ace game agent sdk and unreal engine 5 plugins | 1781604000 | Blog | Intermediate |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/how-krafton-built-pubg-ally-a-co-playable-character-powered-by-nvidia-ace/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Q&amp;A: How KRAFTON Built PUBG Ally, a Co-Playable Character Powered by NVIDIA ACE | AI companions in games have long been constrained by fixed dialogue. PUBG Ally is a different kind of system. Built by KRAFTON for PUBG: BATTLEGROUNDS… | false | ACE, RTX Kit | 2\|q&amp;a: how krafton built pubg ally, a co-playable character powered by nvidia ace | 1782380298 | Blog | General Interest |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/qa-how-capcom-brought-path-tracing-to-re-engine-across-pragmata-and-resident-evil-requiem/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | Q&amp;A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem | Capcom’s RE ENGINE team set out to bring path tracing into two shipping titles at once, Resident Evil Requiem and PRAGMATA, each with a different visual… | false | DLSS, Nsight Tools - Graphics, RTX Kit | 2\|q&amp;a: how capcom brought path tracing to re engine across pragmata and resident evil requiem | 1784217549 | Blog | Beginner |
| {&quot;url&quot; =&gt; &quot;https://developer.nvidia.com/blog/whats-new-for-game-developers-dlss-5-with-3d-guided-neural-rendering-nvidia-ace-updates-and-new-rtx-kit-capabilities/&quot;, &quot;text&quot; =&gt; &quot;Learn more&quot;} | What&#39;s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities | NVIDIA DLSS 5 introduces DLSS 3D-Guided Neural Rendering and granular controls that help game developers add lifelike lighting and material detail while… | false | DLSS, RTX Kit | 2\|what&#39;s new for game developers: dlss 5 with 3d-guided neural rendering, nvidia ace updates, and new rtx kit capabilities | 1790056800 | Blog | Intermediate |

[Download the raw results data (JSON)](https://developer.nvidia.com/search-data/ll_rtx_kit.json)



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## On-Demand Sessions

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## More Resources

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### Developer Forums  

 ![A decorative image representing Inception for Startups](https://developer.download.nvidia.com/images/m48-misc-question-faq-256px-blk.png)

### RTX Kit FAQ

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### Sign up for Developer Newsletter

* * *

Get Started with NVIDIA RTX Kit Today

[Download](#section-getting-started)


